M-League 2022-23: The Final Games of the Regular Season

Highlights

Three Riichi

March 20, Game 1, E1-0

In E1-0, Honda is the starting dealer and sitting 23.8pts away from 1st place Date in the MVP race. Any 1st place or a 43,800 2nd will put him into top spot.

Honda starts out the hand 3-shanten with two penchans and a lone green dragon dora. In the first row, Honda makes some sequences and gets to iishanten by turn 5, but is lacking in value and has a few bad shapes. On turn 8, Honda gets to tenpai and accepts his bad shape tenpai, calling riichi on a 3s kanchan for riichi nomi.

Though the dealer has called, the rest of the players around the table are all able to push their hands safely. Just two turns later, Kobayashi gets to tenpai as well and calls riichi on a 369s wait.

Immediately after that, Hisato calls riichi on a 25m ryanmen.

Three players in tenpai, five different winning tiles. With the 3s being both Honda’s and Kobayashi’s wining tile, a headbump could occur. If Kondo discards it, Kobayashi would win. If Hisato throws it, Honda would get it. On Hisato’s ippatsu draw, he draws the 3s and discards it. At the same time, both Honda and Kobayashi call ron, but only Honda is allowed to win.

Honda wins the hand with Riichi only for 2,000 plus two riichi sticks.

Ura Ura

March 20, Game 1, E4-0
Video: https://abema.tv/video/episode/444-14_s70_p738

In E4-0, Honda is in 2nd place and just 3,200 behind 1st place Hisato.

Honda starts out the hand 3-shanten with a ryanmen and a small chance at a 456 sanshoku. In the first row, he fills in a 5p kanchan to complete a 456p sequence to get to 2-shanten. In the second row, Honda draws a 3s that ruins the sanshoku, but does get him to iishanten and guarantees pinfu. As he waits, Kondo calls a 123m sequence and gets to tenpai on a 3s penchan, guaranteed mangan.

Right after Kondo gets to tenpai Honda draws a red 5s to get to tenpai and calls riichi on a 36m ryanmen. On the ippatsu draw, Honda finds the 6m and wins the hand. Flipping two uradora, Honda wins with Riichi/Ippatsu/Tsumo/Pinfu/Aka 1/Ura 2 for 3,000/6,000, moving into 1st place.


Ura Ura Ura Ura

March 20, Game 1, S1-0
Video: https://abema.tv/video/episode/444-14_s80_p741

In S1-0, Kobayashi is in 4th place, 1,600 behind 3rd place Kondo, 8,400 behind 2nd place Hisato and 23,200 behind 1st place Honda. To give Mizuhara a better chance at getting the MVP award, Kobayashi needs to kick Honda out of 1st place.

Kobayashi starts out the hand 2-shanten with ankous of 2m and 8p and a 456s sequence. In the first row, Kobayashi draws a 3m and a 5m to create another potential sequence and get to iishanten. At the end of the first row, Kobayashi draws a fourth 8p and calls kan. Though the kandora doesn’t help, the rinshan tile gets him to tenpai and he calls riichi on a 4m kanchan. Near the end of the second row, Kobayashi draws the 4m and wins the hand. Flipping the uradora, Kobayashi reveals the 7p, making his concealed kan of 8p dora. Kobayashi wins the hand with Riichi/Tsumo/Tanyao/Ura 4 for 3,000/6,000, putting him in 2nd place and just 5,200 away from Honda.


Ura Ura Ura

March 4, Game 1, S4-0
Video: https://abema.tv/video/episode/444-14_s40_p745

In S4-0, Hisato is the dealer in 3rd place, 3,100 from 2nd place Kobayashi and 6,800 behind 1st place Honda. To make sure Date stays 1st in the MVP race, Hisato needs to dethrone Honda.

Hisato starts out the hand 3-shanten with two ryanmens, but lacking in value. In the first row, Hisato converts one of his kanchans into a ryanmen, makes a 5p ankou and draws a dora 2s and to get to iishanten by turn 6. On turn 8, Hisato gets to tenpai and calls riichi on a 25m ryanmen.

To his right, Honda is trying to win the hand to finish the game in 1st. At the end of the second row, Honda calls a 678p chii to get to tenpai on a 247s wait.

Counting tiles, Hisato has 5 tiles left in the wall while Honda only has 3. As the wall gets shorter, Hisato’s tiles get fewer and fewer while Honda still has three. With just one more draw for each player, Honda is waiting on three and Hisato is waiting on two. On Kobayashi’s draw, he gets a 2m, dropping Hisato’s waits down to just 1. Hisato draws a 1p on his last draw, staying safe. On Honda’s draw, he draws and discards the last 5m and deals into Hisato. With a flip of the uradora, Hisato’s 5p ankou becomes dora and upgrades his hand to a dealer mangan. Hisato wins the hand with Riichi/Dora 1/Ura 3 for 12,000, moving Hisato into 1st and Honda into 3rd.


Final Comeback

March 20, Game 1, S4-2
Video:

In S4-2, Kondo is in 4th place, 7,100 behind 3rd place Honda and 12,200 behind 2nd place Kobayashi. With two honba, Kobayashi can win a haneman and move into 2nd.

Kondo starts out the hand 2-shanten with a 2s dora and an almost guaranteed pinfu. With just one more han, Kondo will have enough for 3rd. On turn 2, Kondo shifts his hand to tanyao and on turn 3, gets to iishanten with a chance at a 234 sanshoku. At the end of the row, Kondo gets to tenpai and calls riichi on a 23p wait. The 2p would be 1 han short and he would have to rely on uradora, but winning on the 3p would give him sanshoku and would be just one han away from haneman. In the middle of the second row, Honda discards the 3p and deals into Kondo. Flipping the one uradora he needs, Kondo wins the hand with Riichi/Tanyao/Sanshoku/Dora 1/Ura 1 for 12,000+600 to finish the game in 2nd place.


Shaa Tanki

March 20, Game 2, S1-1
Video: https://abema.tv/video/episode/444-15_s90_p962

In S1-1, Date is in 4th place, 1,700 behind 3rd place Mizuhara, 2,000 behind 2nd place Uotani and 17,500 behind 1st place Honda. To stay in the top spot in the individual standings, Date needs to place above Mizuhara and not let Honda get too high. With 2,300 in bonus sticks, it is important for Date to make sure that Honda doesn’t get them.

Date starts out the hand 3-shanten for both chiitoi and a standard hand, holding pairs of south, white dragon and 8s. In the first row, she draws pairs of 7p and 7s to get to iishanten on turn 4. On turn 5, she gets her sixth pair and waits dama on a 2s tanki. A turn later, she draws a west, switches her wait and calls riichi. Though the west is a curse to some players, Date hopes that it will be a blessing. Just two draws later, the hope is fulfilled when Date draws the west. Date wins the hand with Riichi/Tsumo/Chiitoi for 1,600+100/3,200+100 plus two riichi stick to move into 2nd place.


Ippatsu

March 20, Game 2, S2-1
Video: https://abema.tv/video/episode/444-14_s70_p739

In S2-1, Honda is in 1st place, ahead of 2nd place Date by 4,300. To go to the top of the individual standings, Honda either needs Date to fall into 3rd or to increase the gap between the two to 36,000.

Honda starts out the hand 2-shanten with a probable chance at tanyao. With the dora being a terminal, it seemed unlikely that Honda would get a lot of points. In the first row, he manages to draw a dora 9m, but isn’t concrete in his hand. By the end of the first row, he is iishanten and waiting on four different tiles for tenpai. As Uotani makes calls, Honda tries to maneuver around Uotani’s souzu honitsu, moving back to 2-shanten. In the middle of the second row, Uotani calls an added kan and makes the 9s a dora. Being a terminal, it too is of little use to Honda. In the second row, all the souzu that Honda draws is useful and he actually gets to a ryanmen-ryanmen iishanten at the end of the row. Just a turn later, Honda gets to tenpai and calls riichi on a 47m ryanmen, guarateed at least a mangan if he wins. On his very next draw, he finds the 7m and wins the hand. Honda wins with Riichi/Ippatsu/Tsumo/Pinfu/Tanyao/Aka 1 for 3,000+100/6,000+100, now needing only 13,300 to overtake Date in the individual rankings.


The Final Gamble

March 20, Game 2, S4-0
Video: https://abema.tv/video/episode/444-14_s80_p742

In S4-0, Mizuhara is in 4th place. In order for Mizuhara to get to the top of the MVP rankings, she needs to place above 2nd place Date, currently 11,100 ahead of her. In order for Mizuhara to pass her, she would need a haneman ron or tsumo or a 6,400 direct hit. With it being the South 4 in the last game for her and her team in the regular season, Mizuhara needs to make this hand count.

Mizuhara starts out with a hand that would be perfect at any other time, sitting iishanten and waiting on 10 different tiles for tenpai if she throws the 2m and 12 different tiles for tenpai if she throws the 8s.

Unfortunately, taking iishanten here would not giver her enough for a haneman. Instead, she drops her 9p pair to get tanyao.

By the second turn, the gamble seems to have paid off as she gets to iishanten with a chance at a 345s iipeikou. However, she would still need two more han to get to haneman (assuming she gets riichi and tsumo).

On turn 3, she is given a red 5p, adding one more han to the mix and only needing one uradora if she wins with a riichi and tsumo.

On turn 5, she switch out the iipeikou for a pinfu as she gets to tenpai on a 36p ryanmen. On her very next turn, she decides to take the gamble and call riichi. With a ron off anyone other than Date, she would need two uradora. With a tsumo, she would only need one uradora or one other incidental yaku.

Two rows of draws, three of her winning tiles left in the wall. Pirates fans hoping for the ippatsu tsumo. The ippatsu tsumo misses, leaving only the hope of uradora.

With Mizuhara waiting, eyes were on both Honda and Uotani. For Uotani, she wants to end the season not last this game. For Honda, he is expected to push every tile, trying to be at least tenpai to continue the game and have a chance at the MVP award. Unfortunately, Honda is stuck at 2-shanten and no good tiles are coming. As the second row becomes the third row, Mizuhara’s winning tiles go down to just two 6p. Though the chances are dwindling, she just needs to draw one of them. As the third row goes through, Uotani reaches tenpai. Staying dama, she throws the 6p to get to tenpai.

There are only 6 tiles left in the live wall. Uotani has just throws Mizuhara’s winning 6p. If Mizuhara calls ron, the only way for her to move ahead of Date is to find two uradora. With two 4p, 5s and 8s, she would need to count how many 3p, 4s and 7s to determine what her Ura 2 chances are. With five of them total visible to her, that means that there are seven tiles that are unseen that would give her ura two. However, there is a chance that they are stuck in the other players’ hands and that she would have no Ura 2 chances.

On the other hand, Mizuhara could pass ron. Mizuhara has two draws left, one of them being the the haitei which doesn’t need an uradora to get to haneman. With five of her waits still unseen, it’s definitely possible. She would have more control and a much higher chance to get just one uradora compared to two. Even if she doesn’t draw her tile, Honda being tenpai (under the assumption that Honda is pushing for MVP and trying to gain more points) would push the hand to a draw and the game would continue in S4-1. When the hand does get to S4-1, Mizuhara would only need a mangan, ron or tsumo, to win.

With less luck being involved, Mizuhara chooses to pass the ron and try to draw it herself. For observant Pirates fans, it was a sigh of relief, as all 12 tiles that would give two uradora were either already discarded or stuck in someone’s hand. On Mizuhara’s second-last draw, she gets the south. Just one last chance.

As the draws come around to Honda, he is noten with his last discard. It all comes down to one tile. Just one tile that can put Mizuhara ahead. With the last tile in the wall, fans looked to see if it was the 6p. Mizuhara reaches across the table, draws her tile and reveals…

… the 1m. Disappointed is heard from Pirates fans, relief from Konami fans.

The hand ends in a draw with Mizuhara and Uotani tenpai, ending the game.

With the final result of the game, Date ends the day leading the individual standings. She now has to wait one more day to see if any Drivens, Abemas, Sakura Knights or EX Furinkazan players can overtake her in the standings.


Mangan+

March 21, Game 1

In E2-0, Shiratori is the dealer tied for 2nd, 6,000 behind 1st place Sonoda. Though they are guaranteed a stop in the semifinals, placing in the top four will give the slight advantage of playing on the last day of the semifinals.

Shiratori starts out the hand 3-shanten with a pair of 9m dora. Across from him is Okada, iishanten with her first discard. With Okada closer at the start, it was natural that she would get to tenpai first. On turn 4, she gets to tenpai and calls riichi on a 2s kanchan.

During the ippatsu turn, Shiratori gets to iishanten. With his dealership and the ability to upgrade his hand to a mangan, Shiratori pushes through. Near the middle of the second row, Shiratori gets himself to tenpai and calls riichi on a 69m ryanmen. At the end of the row, he draws the 6m and wins the hand. Shiratori wins with Riichi/Tsumo/Dora 2 for 4,000 all plus one riichi stick, taking the lead.


Jumping to E2-2, Matsugase is in 4th place, 5,000 away from 3rd place. To become the individual standings leader, Matsugase has to get 1st place with at least 60,000.

Matsugase starts out the hand 2-shanten with two completed sequences and a 4s. In the first row, he creates a three-sided wait and gets to a ryanmen-sanmenchan iishanten on turn 5. On turn 6, Matsugase gets to tenpai and calls riichi on a 58s ryanmen, guaranteed at least a mangan if it wins. Just two turns later, Sonoda draws and discards the 8s and deals into Matsugase. Matsugase wins the hand with Riichi/Pinfu/Tanyao/Dora 1 for 8,000+600, moving into 2nd place.


In E3-0, Okada is in 3rd place and 3,600 behind 2nd place Matsugase. Like the Abemas, the Kadokawa Sakura Knights want to stay in the top 4 to have the advantage of playing on the last day of the semifinals.

Okada starts out the hand 2-shanten with a 4p dora and a red 5m. With two ryanmen in hand, her hand looks like it will be quick. On turn 4, she draws a red 5p to get to iishanten and let her go for an open mangan. On turn 8, she fills in a kanchan and stays dama on a 25s ryanmen, guaranteed at least a mangan and getting a haneman if she draws it herself. Within the next go-around, Sonoda discards the 2s and deals into Okada. Okada wins the hand with Pinfu/Tanyao/Dora 1/Aka 2 for 8,000, moving into 2nd place.


In E4-0, Matsugase is back in 3rd place and 4,400 behind 2nd place Okada and 14,400 behind 1st place Shiratori. With a haneman tsumo, Matsugase would move into top spot.

Matsugase starts out the hand 3-shanten for both chiitoi and a standard hand, holding pairs of both red dragon and white dragon. Filling in a souzu kanchan on turn 2 and drawing a red 5s on turn 3, the possibility for a souzu honitsu is there. On turn 5, Okada calls a closed kan and makes the 1s the new kandora. At this point, Matsugase is iishanten and has the chance to upgrade to a haneman by calling pon on the white dragon. In the middle of the second row, Matsugase calls pon on it and calls chii soon after to get to a 9s tanki tenpai. On his very next draw, he finds the 9s and wins the hand. Matsugase wins the hand with Honitsu/White Dragon/Red Dragon/Dora 1/Aka 1 for 3,000/6,000 to move into 1st place.


Video: https://abema.tv/video/episode/444-14_s50_p736

In S1-0, Shiratori is in 2nd place and just 600 behind 1st place

Shiratori starts out with an amazing iishanten, holding two 3p dora, tanyao and a chance at iipeikou. By turn 3, he is already tenpai for all of them and is waiting dama on a 58m nobetan. With such an early tenpai and such a good wait, it was a bit odd to see that Shiratori was unable to win off it in the first row. Around him, players are advancing their own hands and making progress, posing a threat to him. Near the middle of the second row, Shiratori switches to a 69m wait, exchanging the guaranteed tanyao for pinfu. Soon after, Okada discards the 9m and deals into Shiratori. Shiratori wins the hand with Pinfu/Iipeikou/Dora 2 for 8,000 to move back into 1st place.


In S2-0, Shiratori is the dealer and starts out 3-shanten for chiitoi (5-shanten for a standard hand) with a pair of wests and a lone white dragon. In the first row, Shiratori starts to draw connectors to create sequences, shifting his hand towards a standard shape. At the end of the row, he pairs up the white dragon to get him to 3-shanten for a standard hand and 2-shanten for chiitoi. In the second row, he creates two sequences, but still has the option between a standard hand and chiitoi. At the end of the row, he is forced to choose. He chooses to go for a standard hand, breaking up one of his pairs to get to a standard iishanten.

He chooses correctly, as he is able to make a 6m ankou two turns later and calls riichi on a west/white dragon shanpon. Two turns later, he draws the west and wins the hand. Shiratori wins with Riichi/Tsumo/Dora 2 for 4,000 all to have over 50,000.


In S2-1, Sonoda is in 4th place and 6,600 behind 3rd place Okada. To stay in the MVP race, Sonoda must first escape 4th.

Sonoda starts out the hand 3-shanten with a pair of red dragons. With only two tiles that aren’t either souzu or honours, a honitsu looks like it’s likely. By turn 4, he has confirmed honitsu. In the next few turns, he calls pon on the red dragon, draws a red 5s and calls a chii to get to iishanten. As Sonoda tries to find his tenpai, Okada gets to tenpai herself and calls riichi on a 369p wait.

Within the ippatsu turn, Sonoda fills in a kanchan to get to tenpai on a 36s ryanmen. On Okada’s ippatsu draw, she draws and discards the 6s and deals into Sonoda. Sonoda wins the hand with Honitsu/Red Dragon/Aka 1 for 8,000 to switch placements with Okada.


Deadly Dama

March 21, Game 2, E2-1

In E2-1, Matsumoto is playing in M-League’s 1000th game and the season’s last game, wanting to bring home a win for this milestone game. Currently, Matsumoto is in 1st place, but with a very narrow lead. With 2,300 in bonuses on the table, he can meaningfully increase his lead with a win.

Matsumoto starts out the hand 2-shanten with no clear yaku or value. His first draws gave him a path to follow, pushing him a bit closer to tanyao with the potential for sequences. By the end of the row, Matsumoto is 2-shanten. As Matsumoto throws honours to aim for tanyao, Uchikawa calls pon on Matsumoto’s discarded south to get to tenpai on a 1m/2m shanpon.

After Uchikawa calls pon, Matsumoto draws a dora 4m to get to iishanten and be a 5m away from a 456 sanshoku. A turn later, he gets to tenpai and waits dama on a 5m kanchan. Two turns later, Sonoda throws a 5m to accept a red 5m and deals into Matsumoto. Matsumoto wins the hand with Tanyao/Sanshoku/Dora 1 for 8,000+300 plus two riichi stick.


7p

March 21, Game 2, S1-0

In S1-0, Sonoda is the dealer in 4th place and 1,500 behind 3rd place Matsugase. Being the winner of the very first M-League game, it would be a nice season-ender for the Akasaka Drivens to win the 1000th M-League game.

Sonoda starts out the hand 3-shanten with an ankou of green dragons and a red 5p. With embedded value, Sonoda works quickly and efficiently. By turn 4, he is iishanten and holding a ryanmen. On turn 9, Sonoda fills in a penchan to get to tenpai and calls riichi on a 47p ryanmen.

Breaking the ippatsu, Matsugase calls chii and gets to tenpai on a 25s ryanmen.

Seeing the call from Matsugase, hints of stress could be seen on Sonoda’s face. With every draw, Sonoda wonders where his waits are. In the third row, Sonoda draws his 7p and wins the hand. Sonoda wins with Riichi/Tsumo/Green Dragon/Aka 1 for 4,000 all, moving into 3rd place.


Deadly Dama Returns

March 21, Game 2, S1-1

In S1-1, Uchikawa in 2nd place and 6,700 behind 1st place Matsumoto. With a mangan win, Uchikawa would have enough to move into 1st place.

Uchikawa starts out the hand with four pairs, one of which is the dora 5p, with one of those 5p being red. With hand that is destined for chiitoi, Uchikawa hopes that the right tiles fall in place to give him the win. On turn 4, he pairs up the souths to get to iishanten. A turn later, he pairs up the red dragon and waits dama on the 1s. With two 1s already thrown, Uchikawa hopes to switch it out for a better tile. Before Uchikawa can get there, Matsumoto draws and discards the 1s and deals into Uchikawa. Uchikawa wins the hand with Chiitoi/Dora 2/Aka 1 for 8,300, putting him in 1st place.


3s

March 21, Game 2, S2-1

In S2-1, Matsugase is in the dealer and sitting in 4th place, 11,500 behind 3rd. With his last dealership, he has one last opportunity to get the MVP award.

Matsugase starts out the hand 2-shanten with a ryanmen, a red 5p and a dora 2p. In the first row, Matsugase fills in that ryanmen, creates another sequence block and gets to iishanten by turn 4. In the second row, he makes a pair of 2p dora to widen his acceptance to 12 different tiles. As Matsugase waits, Uchikawa calls pon on the red dragon to get to tenpai on a 25s ryanmen.

A turn later, Matsugase gets to tenpai and calls riichi on a 3s kanchan.

Two turns later, Sonoda joins in by calling riichi on a 47s ryanmen.

Five different souzu tiles, only one can win. With Uchikawa being ahead, he folds when he draws a dangerous tile. Unfortunately, Sonoda discards the 2s right after, causing a bit of pain for fans. At the end of the second row, Matsugase draws the legendary 3s and wins the hand. Matsugase wins with Riichi/Tsumo/Dora 2/Aka 1 for 4,000+100 plus two riichi sticks to move into 3rd place and within a mangan of 2nd.


Sonoken

March 21, Game 2, S3-0

In S3-0, Sonoda is in 4th place, 6,000 behind 3rd, 17,400 behind 2nd and 25,400 behind 1st. With his dealership gone, he only has two hands to make a comeback for the team’s last game of the season.

Sonoda starts out the hand 3-shanten with a lone west tanki. In the first row, Sonoda makes simple sequences, pushing his hand for a standard tanyao and pinfu. By the end of the row, he is 2-shanten. In the second row, he draws a red 5m to both increase the hand’s value and get to iishanten. Near the end of the row, he draws a 9s. Though it kills his tanyao, it does get him tenpai for pinfu and he calls riichi on a 36p ryanmen. On his very next draw, he luckily draws the 6p and wins the hand. With the uradora flip, Sonoda’s two 7s become dora and upgrade his hand to a haneman. Sonoda wins the hand with Riichi/Ippatsu/Tsumo/Pinfu/Aka 2/Ura 2 for 3,000/6,000, getting him within a mangan of 1st place.


The Final Hand

March 21, Game 2, S4-0
Video: https://abema.tv/video/episode/444-14_s10_p745

In S4-0, it is the last hand of the last game of the M-League 2022-23 season and the 1000th game in M-League’s history. All players have a chance at 1st place, all players have a chance to win. Uchikawa is currently in the lead, wanting to win any hand to finish the game. In 2nd is Matsumoto the dealer, wanting to win any hand to continue the game and needing a 3 han hand to move into 1st. In 3rd is Sonoda, wanting any mangan to move into 1st. In 4th is Matsugase, needing a baiman tsumo or a direct hit off Uchikawa to move into 1st.

Looking around the table at the start, Matsumoto is 4-shanten with a red 5s, Sonoda is 4-shanten with a pair of double souths, Matsugase is 2-shanten with a pair of red dragons and Uchikawa is 3-shanten for a honitsu chiitoi with a pair of easts and wests. Out of all the players, Sonoda holds the most promise, having a chance at a mangan with a closed hand with the double south. In the first row, the first player to visibly push strongly is Uchikawa, forcing a souzu honitsu and calling pon on both his honour pairs. In the middle of the second row, he is the first to get to tenpai and waits on an 8s kanchan. A turn later, he upgrades it to a 58s ryanmen.

By this point, Matsumoto is 2-shanten and Sonoda and Matsugase are both iishanten. For Sonoda, drawing a third south was the biggest hurdle that he needed to overcome and he was able to draw it earlier in the hand. Right after Uchikawa upgrades his hand, Sonoda fills in a kanchan to get to tenpai and calls riichi on a 7p penchan. With tsumo, ippatsu or one uradora, Sonoda would have enough to move into 1st place.

An edge wait against a ryanmen, a closed riichi wait against an open hand. Just two turns later, Matsugase adds a tanki into a mix, calling riichi with chiitoi and waiting on a 7p.

With two players waiting on the 7p, there is an opportunity for headbump. If either Uchikawa or Matsumoto discard the 7p, then Sonoda would be the only one to win and Matsugase would be left with nothing. On Uchikawa’s draw, he draws the 7p and frustratingly discards it.

At the exact same time, Sonoda and Matsugase call ron. With the direct hit off Uchikawa, Sonoda has completed the comeback. For the cherry on top, Sonoda finds an uradora to upgrade his hand to mangan. Sonoda wins the hand with Riichi/Double South/Ura 1 for 8,000 plus one riichi stick to the game and the Drivens’ season with a 1st place.

On October 1, 2018, Sonoda won M-League’s very first game. Today, Sonoda has won M-League’s 1000th game.


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