Monday (January 26)
Game 1
Speedy Start

Jaunary 26, Game 1, E2-0
In E2-0, Hagiwara is in 1st place after winning a mangan in the first hand.
With Hagiwara’s first 13 tiles, he is already iishanten and is waiting on 9 different tiles to get a double riichi. He doesn’t get it on his first turn, but he does get to tenpai on turn 3 and calls riichi on a 25s ryanmen.

Though an early riichi is scary, players will have difficulty folding against it. To Hagiwara’s right, Takizawa pushes after pairing up the 9m and gets to iishanten. At the end of the first row, Takizawa calls riichi and waits on a 14s ryanmen.

After a tense head-to-head battle, Hagiwara draws the perfect red 5s at the end of the second row and wins the hand. Hagiwara wins with Riichi/Tsumo/White Dragon/Aka 1 for 2,000/4,000 plus a riichi stick.
Takizawa

January 26, Game 1, S4-1
In S4-1, Takizawa is in 3rd place, 4,600 behind 2nd place Genta and 28,800 behind 1st place Takizawa.
Takizawa starts out the hand at 4-shanten with a secured red 5m double dora. In the first row, Takizawa shifts his hand towards all simples. Along with drawing a red 5s, Takizawa secures this route by the end of the first row as he gets to 2-shanten.
At the start o fthe 2nd row, 4th place Kazuma gets to tenpai and calls riichi on a 4p kanchan. If Kazuma wins this hand by tsumo or gets a direct hit off Takizawa, Kazuma will move into 3rd and Takizawa will drop into 4th.

Though Takizawa goes back a step for safety, he manages to get iishanten in the middle of the row. With no more safe tiles anyways, Takizawa pushes. Near the end of the second row, Takizawa gets to tenpai and stays dama (to avoid giving Kazuma extra points) on a 47s ryanmen, guaranteed at least 5 han. Within the go-around, Kazuma discards the 4s and deals into Takizawa. Takizawa wins the hand with Pinfu/Tanyao/Dora 1/Aka 2 for 12,000+300 plus a riichi stick, moving up to 2nd.
Results
Game 213
Game 2
Shousangen Start

Jaunary 26, Game 2, E1-0
In E1-0, Kayamori starts off the hand at 4-shanten with nothing of value. But within the first five turns, Kayamori makes pairs of both the green dragon and the red dragon. At the end of the row, she calls pon on the green dragon and gets to iishanten.
At the start of the second row, she draws a single white dragon and calls pon on the red dragon, giving the possibility of a shousangen or even a daisangen. A turn later, she pairs up the white dragon and gets to tenpai on a 58p ryanmen. Though she would want to call pon on the white dragon, the other two have aleady been discarded. Around the middle of the row, Aikawa discards the 5p and deals in. Kayamori wins the hand with Shousangen/Green Dragon/Red Dragon for 8,000.
Triplet Time

January 26, Game 2, S3-0
In S3-0, Kayamori is the dealer in 1st place, holding almost double the score of 2nd place.
Kayamori starts off the hand at 4-shanten with pairs of north and white dragon. On her next turn, she pairs up the south as well. In the middle of the row, Kayamori calls pon on the white dragon and shifts the hand towards honitsu. Before the row is done, she makes the north into a triplet and a pair of 2p to get to iishanten.
In the second row, Kayamori calls pon on the 2p and gets to tenpai on a 4p kanchan. On her next turn, she draws a third south. Wanting to upgrade her hand, she discards the red 5p and waits on a 3p tanki, guaranteed a 6-han hand if she wins. Within the go-around, Kurosawa discards the 3p trying to call riichi and deals into Kayamori. Kayamori wins the hand with Toitoi/Honitsu/South/White Dragon for 18,000, lifting her up to 65,600.











